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July 2020 – GamingHub
Detective Pikachu Director Will Helm Beyond Good and Evil Movie for Netflix
Other / 31. 7. 2020

Ubisoft’s adventure game, Beyond Good and Evil, is getting a Netflix adaptation from Detective Pikachu director Rob Letterman. Ubisoft is also currently developing a long-awaited sequel, Beyond Good and Evil 2 for consoles. As reported by The Hollywood Reporter Letterman’s The Beyond Good and Evil movie will reportedly be a mix of live-action and animation. The movie will be produced by Jason Altman and Margaret Boykin under the helm of Ubisoft Film & Television. This adaptation is early in development as the team is still searching for writers. [widget path=”global/article/imagegallery” parameters=”albumSlug=beyond-good-and-evil-2-concept-art&captions=true”] Beyond Good & Evil is a cult-classic 2003 video game developed by Ubisoft about a young investigative journalist named Jade who works with an underground resistance movement. The game takes place in the year 2435 on the mining planet of Hillys, which is located in a far off section of the galaxy. Ubisoft is currently at work on a sequel to the game. As for whether or not the Netflix adaption will follow the storyline of the game, not much is known. It could be an adaption of the game’s plot or a different story that takes place in the same universe. [ignvideo url=”https://www.ign.com/videos/2017/06/22/beyond-good-and-evil-2-gameplay-prototype-walkthrough”] Letterman’s directorial debut came with DreamWorks Animation’s Shark Tale featuring Will…

Halo Infinite’s Multiplayer Will Be Free-To-Play
Other / 31. 7. 2020

Despite all of the new info about Halo Infinite we got last week, some details were conspicuously absent. Namely, Microsoft and 343 Industries weren’t talking about multiplayer, which is traditionally a major draw for the series.  Today, the official Halo Twitter account confirmed rumors that the upcoming game’s multiplayer mode will be free-to-play, making it accessible to people regardless of whether or not they purchase Halo Infinite.    Halo is for everyone. We can confirm #HaloInfinite multiplayer will be free-to-play and will support 120FPS on Xbox Series X. More details will be shared later! pic.twitter.com/9bIrppFiON — Halo (@Halo) July 31, 2020 The tweet also confirms that the Xbox Series X version will support 120 frames per second – presumably compared to the Xbox One version, which likely won’t.  This free-to-play move is a big one for a series that has earned just as much (if not more) acclaim for its multiplayer modes than its single-player offerings. When the 343 and Microsoft are ready to share more details, we are eager to hear what they have to say.

Halo Infinite Multiplayer Is Free to Play, 343 Confirms
Other / 31. 7. 2020

Following a leak, 343 Industries has confirmed that Halo Infinite’s multiplayer will be free-to-play and will support 120fps on Xbox Series X. Halo’s Twitter shared the news, saying “Halo is for everyone. We can confirm #HaloInfinite multiplayer will be free-to-play and will support 120FPS on Xbox Series X. More details will be shared later!” Earlier today, Smyths Toys leaked the news in its listing for Xbox Series X, highlighting the free-to-play news, 120 FPS, and “greatly reduced load times.” While we have yet to learn much more about Halo Infinite’s multiplayer, we did learn much more about its campaign at the Xbox Games Showcase, where 343 confirmed it will be running at a locked 60 FPS. Halo Infinite will also be more of a platform than a standalone entry, and this move to free-to-play only reinforces that this is what Halo will look like for the foreseeable future. [ignvideo url=”https://www.ign.com/videos/2020/07/23/halo-infinite-9-minutes-of-campaign-gameplay”] 343 Industries’ confirmation of Halo Infinite’s free-to-play future follows its open discussion on the community’s mixed response on the latest Halo’s graphics and visual style, a possible multiplayer beta, and microtransactions. Halo Infinite will be released alongside the Xbox Series X in Holiday 2020, but will also be available on…

8.8 Million Foxes Have Been Petted In Ghost Of Tsushima (And Other Stats)
Other / 31. 7. 2020

Sucker Punch’s samurai simulator Ghost of Tsushima has been out for 10 days now, and we’ve spent an impressive (or alarming) amount of time wandering its gorgeous island setting, slaughtering invasive forces, and being kind to the local wildlife. Sony has released a slew of stats that highlight exactly what players have been up to, and it’s pretty eye-opening. All told, nearly 140 million enemies have collapsed in fear at the sight of hero in Sakai. You like music? You’re not alone, as more than 28 million songs have been played on the in-game flute. And, most importantly, exactly 8.8 million foxes have been pet. Check out the complete stats in the gallery below. Click image thumbnails to view larger version                                                                                                                Want more Ghost of Tsushima coverage? You’re in luck. Whether you’re just starting out, curious about its Kurosawa mode, marveling at its minute details, or setting your sights on earning a platinum trophy, we’ve got you covered.