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April 2020 – GamingHub
Kingdom Two Crowns: Dead Lands Brings Bloodstained Characters to the Game
Other / 30. 4. 2020

Since the launch of micro-strategy game Kingdom Two Crowns, monarchs have been building their Kingdoms in the classic medieval and feudal Japan-inspired settings. Now things are about to get darker and creepier with Dead Lands, a completely new setting that will change how you rule your Kingdom and overcome the Greed. Taking place in a gloomy mystical world with eerie mounts, building a Kingdom has never been darker!   For the first time ever in Kingdom, players will not only be able to change their mounts as they explore and expand their Kingdom but they’ll also be able to switch between four different monarchs, each with a powerful and unique trait. These four new playable characters all come directly from the gothic horror action-RPG Bloodstained: Ritual of the Night and include Shardbinder Miriam and three unlockable characters—demon hunter Zangetsu, summoner Gebel and alchemist Alfred.   Besides the playable monarchs, you’ll also be able to find the mythic demon horse Gamigin in Dead Lands. And Bloodstained fans might recognize other cameos, take a peek in the background to see if you recognize anything. To set the right mood, the cover illustration for Kingdom Two Crowns: Dead Lands, with Miriam riding the Gamigin surrounded by lurking Greed, is drawn by ArtPlay’s Mana Ikeda, who created the original package illustration for Bloodstained: Ritual…

GDC Transitions Delayed Summer Conference Into All-Digital Event
Other / 30. 4. 2020

Earlier this year, the annual Game Developers Conference was the first major video game industry conference to alter its plans due to the COVID-19 pandemic. Scheduled to take place March 16 to 20 in San Francisco, Calif., organizer Informa postponed the conference to August in hopes that the late-summer public-health situation would allow for safe large gatherings. Unfortunately, that does not appear as though it will be the case, and the organizers announced that the renamed GDC Summer will take place as an all-digital event. The organizers released a statement, which you can see in its entirety below. We have been continuously reviewing the best ways to serve the game development community over the past few months as the world has continued to adapt to developments. While we very much look forward to meeting again in person as soon as possible, we are moving forward with a plan to transform GDC Summer into an all-digital event, in order to best serve our community. As so many game developers embrace remote working arrangements and online collaboration, we’re inspired to adapt and deliver GDC in a digital format that will be available to everyone with an internet connection, and will work hard to…

505 says Indivisible’s surprise Switch launch down to tool error, after dev airs concerns
Other / 30. 4. 2020

Publisher 505 Games has claimed that the surprise launch of gorgeously animated action-platformer Indivisible on Switch earlier this week – a surprise, in particular, to its somewhat dismayed developer, Lab Zero Games, which said it had no forewarning of the release – was down to a “release tool” error. When Indivisible made its sudden eShop appearance on Wednesday, Lab Zero Games’ Mike Zaimont – who served as project lead and lead designer on the title – took to Twitter, writing, “Feel like you missed the announcement? You’re not alone, our team found out because people on Twitter sent us congratulations! I had no idea! But there it is!”. Although Zaimont applauded the quality of the Switch version, specifically calling out the porting team’s “seriously excellent work”, he shared his disappointment at a series of failures with the release – including the lack of a launch date announcement from 505 (and indeed “no lead-up PR at all”), the wrong eShop art being used, and the fact the port was based on a build missing a range of recently added features, including couch co-op and a New Game Plus mode. Read more

GI Show — Why We’re Excited For Assassin’s Creed Valhalla
Other / 30. 4. 2020

Click here to watch embedded media On this week’s episode of The Game Informer Show, we have a massive crew in the house. Host Andy McNamara and producer Alex Stadnik are joined by Joe Juba and Matt Miller to talk Assassin’s Creed Valhalla, Streets of Rage 4, and Gears Tactics in our first segment. Next up, Jeff Cork and Andy Reiner talk about their experience with Predator: Hunting Grounds, and finally Kim Wallace and Dan “The Jacket” Tack hop on the show to talk Trails of Mana and answer the always-entertaining and enlightening community emails. Ducks. We do this week’s show from our homes as we hunker down in quarantine, so please forgive us for any audio or video hiccups as we deliver content outside the studio. Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @therealandymc to let me know what you think.  You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show. Our thanks…