PAX Indie Spotlight – Destiny’s Sword
Other / 31. 8. 2019

At PAX West 2019, I checked out an incredibly ambitious tactical MMO experience from 2Dogs Games, Destiny’s Sword. Destiny’s Sword features real-time, squad-based tactical combat with tons of customization, but the most interesting aspect of the game is its MMO nature – up to 32 people can be involved in a single battle, each with their own squads. There are plenty of tactical games out there that are content to be “XCOMlikes” but Destiny’s Sword is trying something different born from that same tactical DNA. Click here to watch embedded media From your command center and base of operations, you can form squads, equipping your ranks with gear, abilities, and more. Sometimes your squad members will need extensive healing after a mission, and they can die permanently – and often will. Even if your character’s don’t die, their time with you is still limited, as after a certain number of missions they will retire from service. Managing your characters is a game in itself, and it includes emotional aspects. Destiny’s Sword features a system where you have extensive conversations with your characters, from mundane queries like how their day was to the loss of loved ones, battlefield trauma, or addiction. Forging relationships…

PAX Indie Spotlight – MageQuit
Other / 31. 8. 2019

Bowlcut Studios combines spell-drafting and frenetic spell slinging in MageQuit. At PAX West 2019, the mage mayhem is out in full force. MageQuit fields 2-10 (free-for-all or teams) wizards in a player-vs-player brawl (online or local!), and the more players you add to the mix the more chaotic each match is. While plenty of games feature spells and player-vs-player chaos, MageQuit uses the spell draft to make matches interesting. Before a round begins, you pick spells and abilities from a pool to arm yourselves for the next round. Wind, earth, fire, and other powerful elemental magics are available for draft. As wizards accumulate kills and wins (the last wizard or team standing wins a round), their beards grow. This is a cool flavor thing, but it also comes with some serious game implications – at the end of 9 rounds, the wizard or team with the longest beard wins. As beards grow, there’s sort of a soft balance to, as the longer your beard is, the later you get to pick in the draft phase. So if you’re on a major winning streak, you’re probably not going to have first crack at powerful and sought-after spells. Click here to watch embedded media Aiming your spells is…

August 31st : New Preview Alpha Ring 1910 Update (1910.190829-1945)
Other / 31. 8. 2019

Starting at 6:00 PM PST today, members of the Xbox One Preview Alpha Ring will begin receiving the latest 1910 Xbox One system update (Build: 19H1_RELEASE_XBOX_DEV_191018363.7132.190829-1945). DETAILS: OS version released: 19H1_RELEASE_XBOX_DEV_191018363.7132.190829-1945 Available: 6:00 PM, August 31, 2019 Mandatory: 3:00 AM September 1, 2019 FEATURE UPDATES: Home (Experiment) Thank you all for the great feedback on the experimental home update. The first round of our home experiment concludes this week, and Alpha and Alpha Skip-Ahead users who have it will start to see the current dashboard again. This is in preparation for additional testing to the Xbox One dashboard. We’ll let everyone know when to keep an eye out for the next round of testing based on your initial feedback. FIXES: Dashboard Various fixes to UI and navigation. When the console goes idle, users can now navigate the tabs with a USB keyboard. My Games & Apps Fixes to the download ETA timer reliability when downloading content. Notifications Fixed an issue where some users would receive duplicate notifications at the same time. Users should no longer receive notifications while in a game asking for feedback. Settings Fixed an issue where users are unable to access certain areas of System Settings pages….

August 31st : New Preview Alpha Skip Ahead Ring 1910 Update (1910.190829-1945)
Other / 31. 8. 2019

Starting at 6:00 PM PST today, members of the Xbox One Preview Alpha Skip-Ahead Ring will begin receiving the latest 1910 Xbox One system update (Build: 19H1_RELEASE_XBOX_DEV_191018363.7132.190829-1945). DETAILS: OS version released: 19H1_RELEASE_XBOX_DEV_191018363.7132.190829-1945 Available: 6:00 PM, August 31, 2019 Mandatory: 3:00 AM September 1, 2019 FEATURE UPDATES: Home (Experiment) Thank you all for the great feedback on the experimental home update. The first round of our home experiment concludes this week, and Alpha and Alpha Skip-Ahead users who have it will start to see the current dashboard again. This is in preparation for additional testing to the Xbox One dashboard. We’ll let everyone know when to keep an eye out for the next round of testing based on your initial feedback. FIXES: Dashboard Various fixes to UI and navigation. When the console goes idle, users can now navigate the tabs with a USB keyboard. My Games & Apps Fixes to the download ETA timer reliability when downloading content. Notifications Fixed an issue where some users would receive duplicate notifications at the same time. Users should no longer receive notifications while in a game asking for feedback. Settings Fixed an issue where users are unable to access certain areas of System Settings…

PAX Indie Spotlight – Roundguard
Other / 31. 8. 2019

If you took the classic casual game Peggle and doused it in Dungeons & Dragons, that’s the core philosophy behind Roundguard. At PAX West 2019, Roundguard’s playful artstyle caught my eye during a trek through the massive Indie Megabooth – but the gameplay kept me around. Click here to watch embedded media Wonderbelly Games is hoping to achieve something special here by bringing two rather disparate genres together. Combining the pachinko-esque pinball bounces and bloops with all kinds of RPG elements may seem like a strange mix, but it’s pretty wondrous alchemy when it comes together. As a warrior, rogue, or wizard, the trek through Castle Springbottom is a tough one. Loot, items, randomized dungeons, quests, special abilities, and all those great things fit into a map where you can select your path and perils as you work toward the big boss. While there is permadeath and you only have one life, your achievements and acquisitions during a run can be beneficial toward your subsequent attempts to traverse the deadly castle by giving you special gear that can give you a massive boost in power.  This uncommon pairing of genres looks extremely promising, and I can’t wait to give it a whirl when it arrives early…

Reggie’s gonna teach in the Ivy League!
Other / 31. 8. 2019

Reggie Fils-Aimé in an early instructional gig, teaching Jimmy Fallon about the Wii U in 2012. | Lloyd Bishop/NBC/NBCU Photo Bank via Getty Images Former Nintendo honcho returns to alma mater to teach Continue reading…

New CryEngine tech trailer rekindles memories of Crysis
Other / 31. 8. 2019

Ah, Crysis. It’s been so long since you melted PCs. Surely, with the next-generation of consoles nearly upon us, it’s time to do so once again? It seems unlikely. The last Crysis game, 2013’s Crysis 3, failed to meet publisher and IP owner EA’s expectations, and developer Crytek has hardly had a good time of it in recent years. But then we have this: a CryEngine tech demo that’s certainly set the cat among the pidgeons. The tech video starts out as you’d expect. We see realtime volumetric fog from Hunt Showdown, Crytek’s recently-released multiplayer-focused game. There’s fully dynamic lighting in all its glory. Even vegetation touch bending gets its chance to shine. Read more